Lobby Tool
Pick the tribes in your current lobby to see what's actually viable.
Select the 4–5 tribes active in your lobby. The selection is saved on this device and the URL is shareable.
Viability is a heuristic: a comp counts as viable when every tribe among its core cards is in the lobby. Neutral core cards never restrict a comp.
S
Power Tier S
2 compsMech Magnet
Easy difficulty
1st: 29.5%
Top-4: 77.6%
Games: 56.5k
Needs
Mech
Avg Placement
2.9
Back to Back
Easy difficulty
1st: 29.9%
Top-4: 63.9%
Games: 47.2k
Needs
any lobby (neutral core)
Avg Placement
3.4
C
Power Tier C
1 compsOther comps (27) — missing tribes
Murloc Scam
2.69
Missing
Murloc
Murloc Handbuff
2.95
Missing
Murloc
Pirate End Of Turn
3.19
Missing
UndeadPirate
Dragon Ring Bearer
3.21
Missing
DragonNaga
Undead Butcher
3.21
Missing
Undead
Naga Groundbreaker
3.28
Missing
Naga
Elemental Cycle
3.33
Missing
Elemental
Demon Fodder
3.42
Missing
Demon
Undead Overflow
3.44
Missing
Undead
Undead End of turn
3.45
Missing
Undead
Naga Spell Buff
3.45
Missing
Naga
Beast Beetles
3.58
Missing
BeastDemon
Elemental Shop Buff
3.61
Missing
Elemental
Mech Shield
3.63
Missing
Undead
Demon Damage
3.74
Missing
Demon
Quilboar Deathrattle
3.81
Missing
Quilboar
Undead Forsaken
3.83
Missing
UndeadPirate
Beast Leviathan
3.86
Missing
Beast
Murloc Mrrglton
3.88
Missing
Murloc
Mech Automaton
3.91
Missing
Undead
Quilboar Felboar
3.98
Missing
DemonQuilboar
Beast Goldrinn
4.06
Missing
Beast
Naga Deep Blue
4.13
Missing
Naga
Dragon Kalecgos
4.22
Missing
Dragon
Beast Self-Damage
4.42
Missing
Beast
Pirate Bounty
4.48
Missing
Pirate
Elemental Tier 2 Ballers
4.94
Missing
Elemental