Lobby Tool
Pick the tribes in your current lobby to see what's actually viable.
Select the 4–5 tribes active in your lobby. The selection is saved on this device and the URL is shareable.
Viability is a heuristic: a comp counts as viable when every tribe among its core cards is in the lobby. Neutral core cards never restrict a comp.
S
Power Tier S
1 comps
A
Power Tier A
1 comps
B
Power Tier B
2 compsPirate Discover
Hard difficulty
1st: 15.9%
Top-4: 60.6%
Games: 30.1k
Needs
Pirate
Add-ons
Avg Placement
3.8
Pirate Bounty
Hard difficulty
1st: 9.5%
Top-4: 55.7%
Games: 6.9k
Needs
Pirate
Add-ons
Avg Placement
4.1
C
Power Tier C
1 compsOther comps (25) — missing tribes
Dragon Shield
3.08
Missing
Dragon
Aberration Discard
3.17
Missing
Aberration
Murloc End Of Turn
3.29
Missing
Murloc
Mech APM
3.30
Missing
Mech
Elemental Cycle
3.31
Missing
Elemental
Demon Boost Shop
3.34
Missing
Demon
Mech Volumizer
3.34
Missing
Mech
Elemental Azerite
3.44
Missing
Elemental
Abberation Discard
3.54
Missing
Aberration
Aberration Deathrattle
3.55
Missing
Aberration
Quilboar Felboar Spam
3.56
Missing
Demon
Murloc Scam
3.57
Missing
Murloc
Undead Eternal Knight
3.58
Missing
Undead
Undead APM
3.58
Missing
Undead
Abberation Deathrattle
3.59
Missing
Aberration
Murloc Handbuff
3.63
Missing
Murloc
Undead Butcher
3.67
Missing
Undead
Demon Self Damage
3.75
Missing
Demon
Beast Lobster
3.77
Missing
Beast
Dragon Spell Power
3.79
Missing
Dragon
Elemental Tempest
3.79
Missing
Elemental
Beast Beetle
3.82
Missing
Beast
Beast Leviathan
3.94
Missing
Beast
Dragon Kalecgos
3.99
Missing
Dragon
Mech Glambot
4.18
Missing
Mech